PS5 Specifications : SSD, CPU, GPU, TFLOPs Details And More

As a part of Sony's big PlayStation 5 information blowout during a GDC Livestream, the corporate announced the official specs for the next-generation console. In short, it is a very powerful machine that supports backward compatibility, although just how it stacks up with Xbox Series X remains to be seen.

playstation 5
playstation 5

It comes with 16 GB of memory and an 825 GB SSD, and it allows for storage to be expanded with an NVMe SSD slot. In other words, you do not need a proprietary drive from Sony to extend your storage, but there are specific requirements that a driver will get to meet. As a result, you should not go buying an SSD for your PS5 just yet. Additionally, Cerny revealed you will be ready to use a drive to play PS4 games and to store PS5 games, but like with Series X, you will need to maneuver those PS5 games to an appropriate SSD before they will be played.

Cerny noted during his chat that TFLOPs alone aren't the last word measure of performance; you cannot simply compare compute units or FLOPs from PS4 to those of PS5, as an example. While that TFLOPs figure is less than that of the Xbox Series X, Digital Foundry states, "Sony's pitch is this: a smaller GPU is often a more nimble, more agile GPU, the inference being that PS5's graphics core should be ready to deliver performance above you'll expect from a TFLOPs number that does not accurately encompass the capabilities of all parts of the GPU."

For comparison, the Xbox Series X will feature 12 teraflops of performance, built off AMD's new RDNA 2 architecture. The GPU will feature 16GB of GDDR6 memory across a variable memory bus--10GB will run at 560GB/s, while the remaining 6GB will run at a slower 330GB/s. The Series X will support two sorts of external memory, allowing you to expand SSD storage with a proprietary drive from Seagate or store games on an external HDD (in an equivalent way because of the Xbox One).

Cerny shared many new details on the PS5's system architecture, and he spoke about how Sony plans to push the longer term of games with this new hardware. One a part of this is often the PS5's new SSD, which accelerates loading times (see the Spider-Man comparison here) and offers a variety of other benefits to developers.

The PS5's new system architecture will leave faster rendering, which suggests more environmental objects and textures will populate at a faster rate. just like the Xbox Series X, the PS5 also will have ray tracing support to assist developers to make better-looking games.
The PS5 also features a new controller that features haptic feedback rather than the quality rumble technology employed by many companies for years. As an example, crashing a car during a racing game will feel different than making a tackle during a football. The new PS5 controller also has "adaptive triggers" which will be programmed by developers.

We also know the PS5 will have a disk drive for physical games and 4K Blu-rays, which disc capacity is going to be 100 GB. The PS5 also will require players to put in their games, but with the choice to settle on what a part of a game to put in.

The PlayStation 5 is thanks to launching this holiday, though a price point and official games launch lineup haven't been announced yet. For its part, Microsoft is additionally releasing a next-gen console, the Xbox Series X, this season with Halo Infinite as a launch title.

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